Sunday, 4 March 2012

Uses Resources: Community-Based/Profitable Company-Based Animations - Secondary Research

Community-Based/Profitable Company-Based Animations:

Community-Based:

Sonic: Nazo Unleashed Stage 3 Special Edition (Part 2) Animation:







http://www.youtube.com/watch?v=w9oN4QVm_zI (Accessed 27/02/2012) - RELIABLE

Community Based or Profitable Company-Based Animations were not something I thought I would look into apart from the exception down below but when it comes to Sonic: Nazo Unleashed Stage 3, in this case the second part of the special edition, I couldn't deny it's ending and how important that is when it comes to characters and being emotion.

I found the ending of this animation quite emotional after watching the rest, being the Sonic The Hedgehog fan I am and whilst I would agree it is mostly down to the push of the music, a large part of why I found the ending to this so successful in convey emotion was it's character development throughout and concept which is why I decided to insert it here.

The characters have a hard fought battle against this being known only as Nazo and it's that hard fought battle that makes me think how I could portray emotion successfully. It all comes to a stunning climax and whilst it might be difficult with my 2D animation since I only really want to have two characters on scene at all times, throughout the whole animation and have it no longer than a minute or so, I still feel it's possible so long as you have strong character development.

The previous examples of other types of media make it clear that character development is important and when looking back to this, it's clear too. I find this piece important as a community based animation isn't something you would usually consider researching into but because I am making a community based one and the fact that it has a good example of strong character progression it seems suitable and makes me think how important a strong conclusion to my 2D animation is just as important as everything else because whilst the opening might hook them, it's the conclusion that should ultimately have their emotions flow out but with in this case of researching, character development is the key to get that out along with music and other elements as well.

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Profitable-Based Company (SEGA) Animation:
Cutscene One from the "Sonic & The Secret Rings" Video Game for the Nintendo Wii:




http://www.youtube.com/watch?v=TxZT5UlYZg8 (Accessed 27/02/2012) - RELIABLE
The cutscenes in the Nintendo Wii Video Game, Sonic & The Secret Rings is the biggest and most important example for my Research. The concept of the layout is the biggest thing, the whole style of the cutscenes featured in this game is what I primarily want my 2D animation to look like as I feel it would be not only manageable to pull off but convincing.

The way in which the individual images slide in, the characters and their backgrounds and the slight movement really build to something I really enjoy watching and that's just the layout I'm talking about but it's the layout that's the most important.

When I was thinking of building and producing my 2D animation, this was the first example that came to mind. It's simple and I ultimately find it to be very effective, it might seem a tad "lazy" but when you watch the animation slowly and multiple times, you truly see the skills and hard practice that goes into producing a cutscene such as this. 

Backgrounds are typically left the same and if the characters are in the same shot multiple times but move for what ever reason, it's faded together which is simple yet effective but it's the way the other elements are shot. Everything really feels like it's in a book which is what the game takes place in, a book and you would think this style wouldn't fit mine since it isn't based inside a fairytale or inside a book itself but the style and layout is so appealing to me, I can't help but decide upon it.

Furthermore, when looking at characters, it's not really the design of them but the way they act and how it ties in together, another example of strong character development. Throughout his journey that sense of loss comes through with Shara the genji losing her life and Sonic having to transform to rescue you and whilst the cutscene featured above doesn't showcase that emotion, it makes me think about how important a strong opening is.

This example is very important I feel to my research as not only does it give the clearest view of how I want my 2D animation to act, move and behave but it makes me think how important a strong opening is and makes things a lot clearer on the elements I need to feature throughout the animation and how to do them. Have silence when their is an emotion sense or a sense of loss for example and make sure everything flows at a good face, it makes me think of flow and these elements only really come about due to the simple fact that this 2D animation, this cutscene, is the closest and clearest example of what I want my 2D animation to be. 

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